![]() ![]() The fact that you actually advise him to take 2 STR cybernetics shows exactly how much you know about crafting builds. Fullerite Hand Bones with two Bionic Arms (+2 STR) and high STR hits like a truck, and since they're Cudgels this might be one of the strongest dueling build in the entire game. Once I get enough license points to install the Giant Hands I found, he will be able to fire four high-tier, heavily modded heavy weapons every turn.Īnother thing True Kin do potentially better than Mutants is unarmed builds. My current character has a Gun Rack, Motorized Treads, Stabilizer Arm Lock, so he can fire his two chain lasers in the same turn (with the Akimbo perk) quite accurately and still move at the respectable speed of fast. mysterious strangers Creatures That Have Akimbo. Also, invest into Tinkering early and abuse tonics, mods and grenades.įrom my personal experience, cybernetics can make for fantastic ranged builds. If the user has a g u n r a c k, g i a n t h a n d s or both, Akimbo allows all currently-wielded pistols, rifles, bows, and/or heavy weapons to be fired simultaneously whenever the player uses the f ire action. Also, you get your license points refunded when you uninstall most implants. ![]() You will end up with enough cybernetics that rng is all but irrelevant and you can actually design builds & combos with them. Assemble your character from over 70 mutations and defects and 24 castes and kitsoutfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourselfit's all the character diversity you could want. Originally posted by Percussigant:Persist. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world. ![]()
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